Friday, February 26, 2016

Phoning it in

A person is out walking. The viewer is the walker. They walk out of their home. They  start out in a "civilized" world, totally modern. They are on the sidewalk. They walk past houses, shops, streets, cars, trucks, society's sounds and sights gradually give way from nervous energy and chaos to a more green suburban walk then to more outskirts and then into a wooded walk, more green and serene. The sounds and scenery change from intrusive to bucolic, etc., greys and neons to greens and blues, etc.. On the path they pass a smart phone lying on the ground. They barely give it notice until it makes this noise: "pssst". They stop. They turn back. They go to pick it up. On the screen are the words, "Click here" and a button. They click there. As they watch the screen, a story unfolds inside the phone. A person is shown walking. They go from point a to point b, the scenery gradually changing until it is clear from visual cues that they are now right where the person holding the phone is. A noise and flash occur and that person who was walking appears to be trapped now inside the phone. The person holding the phone has a second to be stunned, with the sound of birds, the sound of the forest still surrounding them. The person holding the phone looks up and away from the phone to the scene around them. Then, the same strange noise happens. Then the flash. Then the screen goes dark.

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